This section organizes the Anti-Heroes campaign into major story arcs.
The raw session notes are preserved separately in the Session Archive. These pages are the cleaned-up version of the campaign history.
The original party enters Elturel, survives Avernus, follows Lulu’s broken memories, seeks the Sword of Zariel, and helps decide the fate of a fallen angel and a doomed city.
The party returns from Avernus changed. Their names carry weight, their enemies remember them, and the world they return to is not as stable as it once seemed.
The party settles into Waterdeep, gains influence, attracts attention, and becomes involved in the mysteries surrounding the Stone of Golorr, the fireball incident, noble politics, criminal powers, and the hidden dragon hoard.
The original Anti-Heroes become powerful and busy enough that other adventurers come to them for work. They hire a new group — François, Kate, and Mara — to continue the Waterdeep investigation while the main group prepares to leave for Baldur’s Gate.
The hired group follows the clues left behind by the fireball investigation and becomes tangled in the struggle for the hidden hoard of dragons beneath Waterdeep.
Infernal bargains, family secrets, devils, children, sacrifice, and revenge push the party into one of the darkest chapters of the campaign.
The campaign rises into cosmic catastrophe. Vecna’s victory does not simply threaten the world. It rewrites it.
The surviving party awakens in Grim Hollow’s Etharis, a false world shaped by Vecna’s victory. They remember the truth, but the world is trying to make them belong to the lie.